There was a Trust / Distrust mechanic in DistrustĪ feature that was changed during development was the “Trust / Distrust” system. After a while, the design of the characters and the colour of the blood were altered. It seems that Spike and Chunsoft had some disagreements about the style of the game. We can speculate that the poor girl here, killed by the guillotine, could have been a beta version of Kyoko Kirigiri or Junko Enoshima from Danganronpa. Distrust had much more bloody deaths for the characters, such as the execution of a female protagonist through use of a guillotine something that doesn’t happen at all in the final game. The colours in Distrust were much dirtier and the over the top executions that can be seen in Danganronpa had yet to be implemented. Both the drawings and the darker atmosphere of Distrust contrast with the more “colourful” Danganronpa. It is difficult to determine the extent to which Danganronpa follows the original story of Distrust, but at least we know from these beta screens that the game already had both Class Trials and the resulting executions as well as an ensemble of 15 characters. When it was first shown, Distrust received better feedback from Japanese gamers but it seems that in its early days of development, the game shared many more similarities with 999. Unfortunately, in Japan, it was not quite as well received.
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999 was released in English in 2010, where it soon became a cult hit among american visual novel fans, thanks to its gloomy and mysterious plot. Nor did they elaborate on why some features from the original Distrust project were reused not only for Danganronpa, but also for another popular visual novel.ĭanganronpa was originally published in late 2010 by Spike, just a year after they released 999: Nine Hours, Nine Persons, Nine Doors for the Nintendo DS, developed by Chunsoft.
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Despite Spike Chunsoft releasing many images from the beta version of the game, they did not explain why the project was so heavily changed. The story behind the development of Distrust is more complex than you might think.
#VISUAL NOVEL PS VITA ISOS PSP#
However, before it gained its final name that we know today, “Danganronpa”, the project was first in development for the PSP under another title Distrust. Originally released exclusively in Japan as two PSP games in 2010 ( Danganronpa: Trigger Happy Havoc) and 2012 ( Danganronpa 2: Goodbye Despair), it was thanks to the release of the PS Vita collection with both episodes in USA and Europe, that western gamers were finally able to enjoy this bizarre visual novel. Danganronpa is among the best hidden gaming gems for the PS Vita.